W.H.O. Seeks to Classify ‘Gaming Disorder’ as a Mental Illness, Claims ‘Enormous’ Stakeholder Pressure

Multiple experts are calling into question the validity of the World Health Organization’s proposed revisions classifying gaming behaviors as a mental disorder.

The International Classification of Diseases, published by the World Health Organization, would define “Gaming Disorder” as a “persistent or recurrent gaming behaviour (i.e., ‘digital gaming’ or ‘video-gaming’) characterised by an impaired control over gaming, increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities and continuation of gaming despite the occurrence of negative consequences.” In other words, a lack of self-control regarding video games is being legitimized as a specific mental illness.

This isn’t anything new. According to comment provided to Breitbart Tech by Dr. Christopher J. Ferguson of the Department of Psychology at Stetson University, “scholars have been investigating the concept of ‘video game addiction’ for probably over 2 decades now.” Despite all efforts, Dr. Ferguson points out that we still lack “any real clarity” about “how to define the concept, assess it, or whether it even is a ‘real’ thing in the sense of it being unique to video games.”

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